GET_BLOCK_OF_PLAYER_BITS
Hash
0xFA3B530A5CC693D5Runtime name
GetBlockOfPlayerBitsNamespaceSCRIPT
SideClient
NameOfficial
Docs
Since build1207
Signature
int GET_BLOCK_OF_PLAYER_BITS(Any* value, int p1);Parameters
| Name | Type | Description |
|---|---|---|
value | Any* | — |
p1 | int | — |
Returns int
Usage
local retval, value = GetBlockOfPlayerBits(p1)
-- always works, by hash
local retval, value = Citizen.InvokeNative(0xFA3B530A5CC693D5, Citizen.PointerValueInt(), p1, Citizen.ResultAsInteger())JavaScript and C#
const [retval, value] = GetBlockOfPlayerBits(p1);
// by hash
const [retval, value] = Citizen.invokeNative('0xFA3B530A5CC693D5', Citizen.pointerValueInt(), p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());var value = new OutputArgument();
int retval = Function.Call<int>((Hash)0xFA3B530A5CC693D5, value, p1);
// value.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.
See also
Sources
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