RedM Natives

GET_BLOCK_OF_PLAYER_BITS

Hash0xFA3B530A5CC693D5
Runtime nameGetBlockOfPlayerBits
NamespaceSCRIPT
SideClient
NameOfficial
Docs
Since build1207

Signature

int GET_BLOCK_OF_PLAYER_BITS(Any* value, int p1);

Parameters

NameTypeDescription
valueAny*—
p1int—

Returns int

Usage

Lua
local retval, value = GetBlockOfPlayerBits(p1)

-- always works, by hash
local retval, value = Citizen.InvokeNative(0xFA3B530A5CC693D5, Citizen.PointerValueInt(), p1, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const [retval, value] = GetBlockOfPlayerBits(p1);

// by hash
const [retval, value] = Citizen.invokeNative('0xFA3B530A5CC693D5', Citizen.pointerValueInt(), p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
var value = new OutputArgument();
int retval = Function.Call<int>((Hash)0xFA3B530A5CC693D5, value, p1);
// value.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.

See also

Sources

alloc8or RDR3 NativeDB

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