RedM Natives

SET_BLOCK_OF_PLAYER_BITS

Hash0xC6DFB8C04C86D5A5
Runtime nameSetBlockOfPlayerBits
NamespaceSCRIPT
SideClient
NameOfficial
Docs
Since build1207

Signature

void SET_BLOCK_OF_PLAYER_BITS(Any* value, int p1, int p2);

Parameters

NameTypeDescription
valueAny*—
p1int—
p2int—

Returns void

Usage

Lua
local value = SetBlockOfPlayerBits(p1, p2)

-- always works, by hash
local value = Citizen.InvokeNative(0xC6DFB8C04C86D5A5, Citizen.PointerValueInt(), p1, p2)
JavaScript and C#
JavaScript
const value = SetBlockOfPlayerBits(p1, p2);

// by hash
const value = Citizen.invokeNative('0xC6DFB8C04C86D5A5', Citizen.pointerValueInt(), p1, p2);
C#
var value = new OutputArgument();
Function.Call((Hash)0xC6DFB8C04C86D5A5, value, p1, p2);
// value.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.

See also

Sources

alloc8or RDR3 NativeDB

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