SET_BLOCK_OF_PLAYER_BITS
Hash
0xC6DFB8C04C86D5A5Runtime name
SetBlockOfPlayerBitsNamespaceSCRIPT
SideClient
NameOfficial
Docs
Since build1207
Signature
void SET_BLOCK_OF_PLAYER_BITS(Any* value, int p1, int p2);Parameters
| Name | Type | Description |
|---|---|---|
value | Any* | — |
p1 | int | — |
p2 | int | — |
Returns void
Usage
local value = SetBlockOfPlayerBits(p1, p2)
-- always works, by hash
local value = Citizen.InvokeNative(0xC6DFB8C04C86D5A5, Citizen.PointerValueInt(), p1, p2)JavaScript and C#
const value = SetBlockOfPlayerBits(p1, p2);
// by hash
const value = Citizen.invokeNative('0xC6DFB8C04C86D5A5', Citizen.pointerValueInt(), p1, p2);var value = new OutputArgument();
Function.Call((Hash)0xC6DFB8C04C86D5A5, value, p1, p2);
// value.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.
See also
Sources
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