RedM Natives

GET_NO_LOADING_SCREEN

Hash0x323DAF00687E0F28
Runtime nameGetNoLoadingScreen
NamespaceSCRIPT
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x18C1270EA7F199BC

Signature

BOOL GET_NO_LOADING_SCREEN();

Returns BOOL

Usage

Lua
local retval = GetNoLoadingScreen()

-- always works, by hash
local retval = Citizen.InvokeNative(0x323DAF00687E0F28, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = GetNoLoadingScreen();

// by hash
const retval = Citizen.invokeNative('0x323DAF00687E0F28', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x323DAF00687E0F28);

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.