RedM Natives

HAS_SCRIPT_WITH_NAME_HASH_LOADED

Hash0xA5D8E0C2F3C7EEBC
Runtime nameHasScriptWithNameHashLoaded
NamespaceSCRIPT
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x5F0F0C783EB16C04

Signature

BOOL HAS_SCRIPT_WITH_NAME_HASH_LOADED(Hash scriptHash);

Parameters

NameTypeDescription
scriptHashHash—

Returns BOOL

Usage

Lua
local retval = HasScriptWithNameHashLoaded(scriptHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0xA5D8E0C2F3C7EEBC, scriptHash, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = HasScriptWithNameHashLoaded(scriptHash);

// by hash
const retval = Citizen.invokeNative('0xA5D8E0C2F3C7EEBC', scriptHash, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xA5D8E0C2F3C7EEBC, scriptHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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