RedM Natives

HAVE_ALL_CHILD_SCRIPTS_TERMINATED

Waiting for child scripts to terminate / waiting for collapse of child scripts

Hash0x380FFA15B72408FB
Runtime nameHaveAllChildScriptsTerminated
NamespaceSCRIPT
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL HAVE_ALL_CHILD_SCRIPTS_TERMINATED(int p0);

Parameters

NameTypeDescription
p0int—

Returns BOOL

Description

Waiting for child scripts to terminate / waiting for collapse of child scripts

Usage

Lua
local retval = HaveAllChildScriptsTerminated(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0x380FFA15B72408FB, p0, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = HaveAllChildScriptsTerminated(p0);

// by hash
const retval = Citizen.invokeNative('0x380FFA15B72408FB', p0, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x380FFA15B72408FB, p0);

Sources

alloc8or RDR3 NativeDB

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