RedM Natives

IS_LOADING_SCREEN_VISIBLE

Same as GET_IS_LOADING_SCREEN_ACTIVE

Hash0xB54ADBE65D528FCB
Runtime nameIsLoadingScreenVisible
NamespaceSCRIPT
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL IS_LOADING_SCREEN_VISIBLE();

Returns BOOL

Description

Usage

Lua
local retval = IsLoadingScreenVisible()

-- always works, by hash
local retval = Citizen.InvokeNative(0xB54ADBE65D528FCB, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsLoadingScreenVisible();

// by hash
const retval = Citizen.invokeNative('0xB54ADBE65D528FCB', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xB54ADBE65D528FCB);

Sources

alloc8or RDR3 NativeDB

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