RedM Natives

STOP_DISPLAYING_MP_TRANSITION_LOADING_SCREENS

Hash0x778D4733E0F2F265
Runtime nameStopDisplayingMpTransitionLoadingScreens
NamespaceSCRIPT
SideClient
NameOfficial
Docs
Since build1207

Signature

void STOP_DISPLAYING_MP_TRANSITION_LOADING_SCREENS(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Usage

Lua
StopDisplayingMpTransitionLoadingScreens(p0)

-- always works, by hash
Citizen.InvokeNative(0x778D4733E0F2F265, p0)
JavaScript and C#
JavaScript
StopDisplayingMpTransitionLoadingScreens(p0);

// by hash
Citizen.invokeNative('0x778D4733E0F2F265', p0);
C#
Function.Call((Hash)0x778D4733E0F2F265, p0);

Sources

alloc8or RDR3 NativeDB

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