_AWARDS_GET_UNLOCK_CLAIM_DATA
Hash
0xB9467E41DAB1CF2CRuntime name
AwardsGetUnlockClaimDataNamespaceSCRIPT
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _AWARDS_GET_UNLOCK_CLAIM_DATA(Any* rpcGuid, Hash awardHash, int dataIndex, Any* outUnlockData);Parameters
| Name | Type | Description |
|---|---|---|
rpcGuid | Any* | — |
awardHash | Hash | — |
dataIndex | int | — |
outUnlockData | Any* | — |
Returns BOOL
Usage
local retval, rpcGuid, outUnlockData = AwardsGetUnlockClaimData(awardHash, dataIndex)
-- always works, by hash
local retval, rpcGuid, outUnlockData = Citizen.InvokeNative(0xB9467E41DAB1CF2C, Citizen.PointerValueInt(), awardHash, dataIndex, Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, rpcGuid, outUnlockData] = AwardsGetUnlockClaimData(awardHash, dataIndex);
// by hash
const [retval, rpcGuid, outUnlockData] = Citizen.invokeNative('0xB9467E41DAB1CF2C', Citizen.pointerValueInt(), awardHash, dataIndex, Citizen.pointerValueInt(), Citizen.returnResultAnyway());var rpcGuid = new OutputArgument();
var outUnlockData = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xB9467E41DAB1CF2C, rpcGuid, awardHash, dataIndex, outUnlockData);
// rpcGuid.GetResult<int>()
// outUnlockData.GetResult<int>()- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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