RedM Natives

_AWARDS_GET_UNLOCK_CLAIM_DATA

Hash0xB9467E41DAB1CF2C
Runtime nameAwardsGetUnlockClaimData
NamespaceSCRIPT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _AWARDS_GET_UNLOCK_CLAIM_DATA(Any* rpcGuid, Hash awardHash, int dataIndex, Any* outUnlockData);

Parameters

NameTypeDescription
rpcGuidAny*—
awardHashHash—
dataIndexint—
outUnlockDataAny*—

Returns BOOL

Usage

Lua
local retval, rpcGuid, outUnlockData = AwardsGetUnlockClaimData(awardHash, dataIndex)

-- always works, by hash
local retval, rpcGuid, outUnlockData = Citizen.InvokeNative(0xB9467E41DAB1CF2C, Citizen.PointerValueInt(), awardHash, dataIndex, Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, rpcGuid, outUnlockData] = AwardsGetUnlockClaimData(awardHash, dataIndex);

// by hash
const [retval, rpcGuid, outUnlockData] = Citizen.invokeNative('0xB9467E41DAB1CF2C', Citizen.pointerValueInt(), awardHash, dataIndex, Citizen.pointerValueInt(), Citizen.returnResultAnyway());
C#
var rpcGuid = new OutputArgument();
var outUnlockData = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xB9467E41DAB1CF2C, rpcGuid, awardHash, dataIndex, outUnlockData);
// rpcGuid.GetResult<int>()
// outUnlockData.GetResult<int>()
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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