_DISPLAY_LOADING_SCREENS
Hash
0x1E5B70E53DB661E5Runtime name
DisplayLoadingScreensNamespaceSCRIPT
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _DISPLAY_LOADING_SCREENS(Hash p0, Hash p1, Hash p2, const char* gamemodeName, const char* title, const char* subtitle);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Hash | — |
p1 | Hash | — |
p2 | Hash | — |
gamemodeName | const char* | — |
title | const char* | — |
subtitle | const char* | — |
Returns void
Usage
DisplayLoadingScreens(p0, p1, p2, gamemodeName, title, subtitle)
-- always works, by hash
Citizen.InvokeNative(0x1E5B70E53DB661E5, p0, p1, p2, gamemodeName, title, subtitle)JavaScript and C#
DisplayLoadingScreens(p0, p1, p2, gamemodeName, title, subtitle);
// by hash
Citizen.invokeNative('0x1E5B70E53DB661E5', p0, p1, p2, gamemodeName, title, subtitle);Function.Call((Hash)0x1E5B70E53DB661E5, p0, p1, p2, gamemodeName, title, subtitle);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.