RedM Natives

_DOES_COMPRESSED_GLOBAL_BLOCK_BUFFER_EXIST

Hash0x66EE5B93C308F734
Runtime nameDoesCompressedGlobalBlockBufferExist
NamespaceSCRIPT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _DOES_COMPRESSED_GLOBAL_BLOCK_BUFFER_EXIST(int index);

Parameters

NameTypeDescription
indexint—

Returns BOOL

Usage

Lua
local retval = DoesCompressedGlobalBlockBufferExist(index)

-- always works, by hash
local retval = Citizen.InvokeNative(0x66EE5B93C308F734, index, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = DoesCompressedGlobalBlockBufferExist(index);

// by hash
const retval = Citizen.invokeNative('0x66EE5B93C308F734', index, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x66EE5B93C308F734, index);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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