RedM Natives

_GET_HASH_OF_THREAD

Hash0x724CB89D35B283D0
Runtime nameGetHashOfThread
NamespaceSCRIPT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Hash _GET_HASH_OF_THREAD(int threadId);

Parameters

NameTypeDescription
threadIdint—

Returns Hash

Usage

Lua
local retval = GetHashOfThread(threadId)

-- always works, by hash
local retval = Citizen.InvokeNative(0x724CB89D35B283D0, threadId, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetHashOfThread(threadId);

// by hash
const retval = Citizen.invokeNative('0x724CB89D35B283D0', threadId, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x724CB89D35B283D0, threadId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.