RedM Natives

_IS_GOAL_CONTEXT_ACTIVE

Hash0x7409669C5ED50144
Runtime nameIsGoalContextActive
NamespaceSCRIPT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_GOAL_CONTEXT_ACTIVE(Hash goalContext);

Parameters

NameTypeDescription
goalContextHash—

Returns BOOL

Description

goalContext: see _ACTIVATE_GOAL_CONTEXT

Usage

Lua
local retval = IsGoalContextActive(goalContext)

-- always works, by hash
local retval = Citizen.InvokeNative(0x7409669C5ED50144, goalContext, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsGoalContextActive(goalContext);

// by hash
const retval = Citizen.invokeNative('0x7409669C5ED50144', goalContext, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x7409669C5ED50144, goalContext);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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