RedM Natives

_IS_THREAD_EXIT_REQUESTED_FOR_THREAD_WITH_THIS_ID

Hash0x30BED53646C86D11
Runtime nameIsThreadExitRequestedForThreadWithThisId
NamespaceSCRIPT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_THREAD_EXIT_REQUESTED_FOR_THREAD_WITH_THIS_ID(int threadId);

Parameters

NameTypeDescription
threadIdint—

Returns BOOL

Usage

Lua
local retval = IsThreadExitRequestedForThreadWithThisId(threadId)

-- always works, by hash
local retval = Citizen.InvokeNative(0x30BED53646C86D11, threadId, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsThreadExitRequestedForThreadWithThisId(threadId);

// by hash
const retval = Citizen.invokeNative('0x30BED53646C86D11', threadId, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x30BED53646C86D11, threadId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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