RedM Natives

_REQUEST_THREAD_EXIT

Hash0x7DE4643157AD646C
Runtime nameRequestThreadExit
NamespaceSCRIPT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _REQUEST_THREAD_EXIT(int threadId);

Parameters

NameTypeDescription
threadIdint—

Returns void

Usage

Lua
RequestThreadExit(threadId)

-- always works, by hash
Citizen.InvokeNative(0x7DE4643157AD646C, threadId)
JavaScript and C#
JavaScript
RequestThreadExit(threadId);

// by hash
Citizen.invokeNative('0x7DE4643157AD646C', threadId);
C#
Function.Call((Hash)0x7DE4643157AD646C, threadId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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