RedM Natives

_RESTORE_GLOBAL_BLOCK

Hash0xDC3914A99B4A5FDF
Runtime nameRestoreGlobalBlock
NamespaceSCRIPT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _RESTORE_GLOBAL_BLOCK(int index);

Parameters

NameTypeDescription
indexint—

Returns BOOL

Usage

Lua
local retval = RestoreGlobalBlock(index)

-- always works, by hash
local retval = Citizen.InvokeNative(0xDC3914A99B4A5FDF, index, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = RestoreGlobalBlock(index);

// by hash
const retval = Citizen.invokeNative('0xDC3914A99B4A5FDF', index, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xDC3914A99B4A5FDF, index);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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