RedM Natives

_SET_ALL_GLOBAL_BLOCKS_HAVE_BEEN_LOADED

Hash0x11986B05885564D2
Runtime nameSetAllGlobalBlocksHaveBeenLoaded
NamespaceSCRIPT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_ALL_GLOBAL_BLOCKS_HAVE_BEEN_LOADED(BOOL toggle);

Parameters

NameTypeDescription
toggleBOOL—

Returns void

Usage

Lua
SetAllGlobalBlocksHaveBeenLoaded(toggle)

-- always works, by hash
Citizen.InvokeNative(0x11986B05885564D2, toggle)
JavaScript and C#
JavaScript
SetAllGlobalBlocksHaveBeenLoaded(toggle);

// by hash
Citizen.invokeNative('0x11986B05885564D2', toggle);
C#
Function.Call((Hash)0x11986B05885564D2, toggle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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