SC_INBOX_MESSAGE_GET_DATA_INT
Hash
0x95BB39C4DA99F348Runtime name
ScInboxMessageGetDataIntNamespaceSOCIALCLUB
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xA00EFE4082C4056ESignature
BOOL SC_INBOX_MESSAGE_GET_DATA_INT(int p0, const char* context, int* out);Parameters
| Name | Type | Description |
|---|---|---|
p0 | int | — |
context | const char* | — |
out | int* | — |
Returns BOOL
Usage
local retval, out = ScInboxMessageGetDataInt(p0, context, out)
-- always works, by hash
local retval, out = Citizen.InvokeNative(0x95BB39C4DA99F348, p0, context, Citizen.PointerValueIntInitialized(out), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, out] = ScInboxMessageGetDataInt(p0, context, out);
// by hash
const [retval, out] = Citizen.invokeNative('0x95BB39C4DA99F348', p0, context, Citizen.pointerValueIntInitialized(out), Citizen.returnResultAnyway());var out = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x95BB39C4DA99F348, p0, context, out);
// out.GetResult<int>()- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
Sources
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