RedM Natives

SC_INBOX_MESSAGE_GET_DATA_INT

Hash0x95BB39C4DA99F348
Runtime nameScInboxMessageGetDataInt
NamespaceSOCIALCLUB
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xA00EFE4082C4056E

Signature

BOOL SC_INBOX_MESSAGE_GET_DATA_INT(int p0, const char* context, int* out);

Parameters

NameTypeDescription
p0int—
contextconst char*—
outint*—

Returns BOOL

Usage

Lua
local retval, out = ScInboxMessageGetDataInt(p0, context, out)

-- always works, by hash
local retval, out = Citizen.InvokeNative(0x95BB39C4DA99F348, p0, context, Citizen.PointerValueIntInitialized(out), Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, out] = ScInboxMessageGetDataInt(p0, context, out);

// by hash
const [retval, out] = Citizen.invokeNative('0x95BB39C4DA99F348', p0, context, Citizen.pointerValueIntInitialized(out), Citizen.returnResultAnyway());
C#
var out = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x95BB39C4DA99F348, p0, context, out);
// out.GetResult<int>()
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.

Sources

alloc8or RDR3 NativeDB

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