RedM Natives

_SC_FEED_SUBMIT_PRESET_MESSAGE

Hash0xEFB64240F6B17817
Runtime nameScFeedSubmitPresetMessage
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _SC_FEED_SUBMIT_PRESET_MESSAGE(int type, int subType);

Parameters

NameTypeDescription
typeint—
subTypeint—

Returns int

Usage

Lua
local retval = ScFeedSubmitPresetMessage(type, subType)

-- always works, by hash
local retval = Citizen.InvokeNative(0xEFB64240F6B17817, type, subType, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = ScFeedSubmitPresetMessage(type, subType);

// by hash
const retval = Citizen.invokeNative('0xEFB64240F6B17817', type, subType, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xEFB64240F6B17817, type, subType);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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