RedM Natives

_SPACTIONPROXY_MANAGER_IS_READY

Hash0x1F471B79ACC91BED
Runtime nameSpactionproxyManagerIsReady
NamespaceSPACTIONPROXY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _SPACTIONPROXY_MANAGER_IS_READY();

Returns BOOL

Usage

Lua
local retval = SpactionproxyManagerIsReady()

-- always works, by hash
local retval = Citizen.InvokeNative(0x1F471B79ACC91BED, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = SpactionproxyManagerIsReady();

// by hash
const retval = Citizen.invokeNative('0x1F471B79ACC91BED', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x1F471B79ACC91BED);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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