RedM Natives

_0x0FEE2561120F3333

Hash0x0FEE2561120F3333
Runtime nameN_0x0fee2561120f3333
NamespaceSTATS
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x0FEE2561120F3333(Any* statId);

Parameters

NameTypeDescription
statIdAny*—

Returns void

Description

statId: see STAT_ID_IS_VALID

Usage

Lua
local statId = N_0x0fee2561120f3333(statId)

-- always works, by hash
local statId = Citizen.InvokeNative(0x0FEE2561120F3333, Citizen.PointerValueIntInitialized(statId))
JavaScript and C#
JavaScript
const statId = N_0x0fee2561120f3333(statId);

// by hash
const statId = Citizen.invokeNative('0x0FEE2561120F3333', Citizen.pointerValueIntInitialized(statId));
C#
var statId = new OutputArgument();
Function.Call((Hash)0x0FEE2561120F3333, statId);
// statId.GetResult<int>()
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • This native has no known name, so the runtime exposes it only as N_0x0fee2561120f3333 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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