RedM Natives

_0x3F6FD87D2030ADC6

Hash0x3F6FD87D2030ADC6
Runtime nameN_0x3f6fd87d2030adc6
NamespaceSTATS
SideClient
NameHash only
Docs
Since build1207

Signature

const char* _0x3F6FD87D2030ADC6();

Returns const char*

Usage

Lua
local retval = N_0x3f6fd87d2030adc6()

-- always works, by hash
local retval = Citizen.InvokeNative(0x3F6FD87D2030ADC6, Citizen.ResultAsString())
JavaScript and C#
JavaScript
const retval = N_0x3f6fd87d2030adc6();

// by hash
const retval = Citizen.invokeNative('0x3F6FD87D2030ADC6', Citizen.returnResultAnyway(), Citizen.resultAsString());
C#
string retval = Function.Call<string>((Hash)0x3F6FD87D2030ADC6);
  • This native has no known name, so the runtime exposes it only as N_0x3f6fd87d2030adc6 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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