RedM Natives

_0x4E463A3CDEFFFE96

Only used in R* Script net_char_creator

Hash0x4E463A3CDEFFFE96
Runtime nameN_0x4e463a3cdefffe96
NamespaceSTATS
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x4E463A3CDEFFFE96();

Returns void

Description

Only used in R* Script net_char_creator

Usage

Lua
N_0x4e463a3cdefffe96()

-- always works, by hash
Citizen.InvokeNative(0x4E463A3CDEFFFE96)
JavaScript and C#
JavaScript
N_0x4e463a3cdefffe96();

// by hash
Citizen.invokeNative('0x4E463A3CDEFFFE96');
C#
Function.Call((Hash)0x4E463A3CDEFFFE96);
  • This native has no known name, so the runtime exposes it only as N_0x4e463a3cdefffe96 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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