RedM Natives

_0x8BA3D7B1E83EF803

Hash0x8BA3D7B1E83EF803
Runtime nameN_0x8ba3d7b1e83ef803
NamespaceSTATS
SideClient
NameHash only
Docs
Since build1207

Signature

Hash _0x8BA3D7B1E83EF803(Hash p0);

Parameters

NameTypeDescription
p0Hash—

Returns Hash

Usage

Lua
local retval = N_0x8ba3d7b1e83ef803(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0x8BA3D7B1E83EF803, p0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x8ba3d7b1e83ef803(p0);

// by hash
const retval = Citizen.invokeNative('0x8BA3D7B1E83EF803', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x8BA3D7B1E83EF803, p0);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0x8ba3d7b1e83ef803 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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