RedM Natives

_0x9D0F5D2E1951CD84

Hash0x9D0F5D2E1951CD84
Runtime nameN_0x9d0f5d2e1951cd84
NamespaceSTATS
SideClient
NameHash only
Docs
Since build1207

Signature

float _0x9D0F5D2E1951CD84();

Returns float

Usage

Lua
local retval = N_0x9d0f5d2e1951cd84()

-- always works, by hash
local retval = Citizen.InvokeNative(0x9D0F5D2E1951CD84, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = N_0x9d0f5d2e1951cd84();

// by hash
const retval = Citizen.invokeNative('0x9D0F5D2E1951CD84', Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x9D0F5D2E1951CD84);
  • This native has no known name, so the runtime exposes it only as N_0x9d0f5d2e1951cd84 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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