RedM Natives

_0xF2B5ABDE09958689

Hash0xF2B5ABDE09958689
Runtime nameN_0xf2b5abde09958689
NamespaceSTATS
SideClient
NameHash only
Docs
Since build1311

Signature

void _0xF2B5ABDE09958689(Hash unlockHash, Ped ped1, Ped ped2);

Parameters

NameTypeDescription
unlockHashHash—
ped1Ped—
ped2Ped—

Returns void

Usage

Lua
N_0xf2b5abde09958689(unlockHash, ped1, ped2)

-- always works, by hash
Citizen.InvokeNative(0xF2B5ABDE09958689, unlockHash, ped1, ped2)
JavaScript and C#
JavaScript
N_0xf2b5abde09958689(unlockHash, ped1, ped2);

// by hash
Citizen.invokeNative('0xF2B5ABDE09958689', unlockHash, ped1, ped2);
C#
Function.Call((Hash)0xF2B5ABDE09958689, unlockHash, ped1, ped2);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0xf2b5abde09958689 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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