RedM Natives

CHAL_MISSION_IS_GOAL_COMPLETE

Hash0xC0BB774787BBF301
Runtime nameChalMissionIsGoalComplete
NamespaceSTATS
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL CHAL_MISSION_IS_GOAL_COMPLETE(Hash missionHash, Hash goalHash);

Parameters

NameTypeDescription
missionHashHash—
goalHashHash—

Returns BOOL

Usage

Lua
local retval = ChalMissionIsGoalComplete(missionHash, goalHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0xC0BB774787BBF301, missionHash, goalHash, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = ChalMissionIsGoalComplete(missionHash, goalHash);

// by hash
const retval = Citizen.invokeNative('0xC0BB774787BBF301', missionHash, goalHash, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xC0BB774787BBF301, missionHash, goalHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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