RedM Natives

CHAL_SET_GOAL_PROGRESS_INT

Hash0xDDBD560745B1EE9B
Runtime nameChalSetGoalProgressInt
NamespaceSTATS
SideClient
NameOfficial
Docs
Since build1207

Signature

void CHAL_SET_GOAL_PROGRESS_INT(Hash chalHash, Hash goalHash, int value);

Parameters

NameTypeDescription
chalHashHash—
goalHashHash—
valueint—

Returns void

Usage

Lua
ChalSetGoalProgressInt(chalHash, goalHash, value)

-- always works, by hash
Citizen.InvokeNative(0xDDBD560745B1EE9B, chalHash, goalHash, value)
JavaScript and C#
JavaScript
ChalSetGoalProgressInt(chalHash, goalHash, value);

// by hash
Citizen.invokeNative('0xDDBD560745B1EE9B', chalHash, goalHash, value);
C#
Function.Call((Hash)0xDDBD560745B1EE9B, chalHash, goalHash, value);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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