RedM Natives

STAT_BOUNTY_CAPTURED

Hash0x262EF7CF49CF1EB9
Runtime nameStatBountyCaptured
NamespaceSTATS
SideClient
NameOfficial
Docs
Since build1207

Signature

void STAT_BOUNTY_CAPTURED(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns void

Usage

Lua
StatBountyCaptured(entity)

-- always works, by hash
Citizen.InvokeNative(0x262EF7CF49CF1EB9, entity)
JavaScript and C#
JavaScript
StatBountyCaptured(entity);

// by hash
Citizen.invokeNative('0x262EF7CF49CF1EB9', entity);
C#
Function.Call((Hash)0x262EF7CF49CF1EB9, entity);

Sources

alloc8or RDR3 NativeDB

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