STAT_ID_SET_BOOL
Hash
0x3B5107353267D7A1Runtime name
StatIdSetBoolNamespaceSTATS
SideClient
NameOfficial
Docs
Since build1207
Signature
BOOL STAT_ID_SET_BOOL(Any* statId, BOOL value, BOOL p2);Parameters
| Name | Type | Description |
|---|---|---|
statId | Any* | — |
value | BOOL | — |
p2 | BOOL | — |
Returns BOOL
Description
statId: see STAT_ID_IS_VALID
Usage
local retval, statId = StatIdSetBool(value, p2)
-- always works, by hash
local retval, statId = Citizen.InvokeNative(0x3B5107353267D7A1, Citizen.PointerValueInt(), value, p2, Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, statId] = StatIdSetBool(value, p2);
// by hash
const [retval, statId] = Citizen.invokeNative('0x3B5107353267D7A1', Citizen.pointerValueInt(), value, p2, Citizen.returnResultAnyway());var statId = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x3B5107353267D7A1, statId, value, p2);
// statId.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.
Sources
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