RedM Natives

_STAT_CALCULATE_COOLDOWN

Hash0x1E7384AB5D4F4581
Runtime nameStatCalculateCooldown
NamespaceSTATS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _STAT_CALCULATE_COOLDOWN(int value);

Parameters

NameTypeDescription
valueint—

Returns int

Description

Calculation: (value / 1000) / 60 % 60

Usage

Lua
local retval = StatCalculateCooldown(value)

-- always works, by hash
local retval = Citizen.InvokeNative(0x1E7384AB5D4F4581, value, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = StatCalculateCooldown(value);

// by hash
const retval = Citizen.invokeNative('0x1E7384AB5D4F4581', value, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x1E7384AB5D4F4581, value);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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