RedM Natives

_STAT_DONATE_INCREMENT_ITEM

Hash0x7C2ABF6E556B21FC
Runtime nameStatDonateIncrementItem
NamespaceSTATS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _STAT_DONATE_INCREMENT_ITEM(int item, int slot, Any p2, Any p3);

Parameters

NameTypeDescription
itemint—
slotint—
p2Any—
p3Any—

Returns void

Usage

Lua
StatDonateIncrementItem(item, slot, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0x7C2ABF6E556B21FC, item, slot, p2, p3)
JavaScript and C#
JavaScript
StatDonateIncrementItem(item, slot, p2, p3);

// by hash
Citizen.invokeNative('0x7C2ABF6E556B21FC', item, slot, p2, p3);
C#
Function.Call((Hash)0x7C2ABF6E556B21FC, item, slot, p2, p3);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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