RedM Natives

_STAT_ITEM_FISH_CAUGHT

Hash0xDA26263C87CCE9C1
Runtime nameStatItemFishCaught
NamespaceSTATS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _STAT_ITEM_FISH_CAUGHT(Ped fish, float weight, Hash category, Hash subcategory);

Parameters

NameTypeDescription
fishPed—
weightfloat—
categoryHash—
subcategoryHash—

Returns void

Usage

Lua
StatItemFishCaught(fish, weight, category, subcategory)

-- always works, by hash
Citizen.InvokeNative(0xDA26263C87CCE9C1, fish, weight, category, subcategory)
JavaScript and C#
JavaScript
StatItemFishCaught(fish, weight, category, subcategory);

// by hash
Citizen.invokeNative('0xDA26263C87CCE9C1', fish, weight + 0.0000001, category, subcategory);
C#
Function.Call((Hash)0xDA26263C87CCE9C1, fish, weight, category, subcategory);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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