RedM Natives

_0xB9B9E47EDB9D63DB

Sorts some unknown data.

Hash0xB9B9E47EDB9D63DB
Runtime nameN_0xb9b9e47edb9d63db
NamespaceSTREAMING
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xB9B9E47EDB9D63DB();

Returns void

Description

Sorts some unknown data.

Likely SORT_*

Usage

Lua
N_0xb9b9e47edb9d63db()

-- always works, by hash
Citizen.InvokeNative(0xB9B9E47EDB9D63DB)
JavaScript and C#
JavaScript
N_0xb9b9e47edb9d63db();

// by hash
Citizen.invokeNative('0xB9B9E47EDB9D63DB');
C#
Function.Call((Hash)0xB9B9E47EDB9D63DB);
  • This native has no known name, so the runtime exposes it only as N_0xb9b9e47edb9d63db (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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