RedM Natives

_0xD9F2FF4AF394D926

Hash0xD9F2FF4AF394D926
Runtime nameN_0xd9f2ff4af394d926
NamespaceSTREAMING
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xD9F2FF4AF394D926();

Returns void

Usage

Lua
N_0xd9f2ff4af394d926()

-- always works, by hash
Citizen.InvokeNative(0xD9F2FF4AF394D926)
JavaScript and C#
JavaScript
N_0xd9f2ff4af394d926();

// by hash
Citizen.invokeNative('0xD9F2FF4AF394D926');
C#
Function.Call((Hash)0xD9F2FF4AF394D926);
  • This native has no known name, so the runtime exposes it only as N_0xd9f2ff4af394d926 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.