RedM Natives

HAS_CLIP_SET_LOADED

Alias for HAS_ANIM_SET_LOADED.

Hash0x1F23D6B6DA1CC3B2
Runtime nameHasClipSetLoaded
NamespaceSTREAMING
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x318234F4F3738AF3

Signature

BOOL HAS_CLIP_SET_LOADED(const char* clipSet);

Parameters

NameTypeDescription
clipSetconst char*—

Returns BOOL

Description

Alias for HAS_ANIM_SET_LOADED.

Usage

Lua
local retval = HasClipSetLoaded(clipSet)

-- always works, by hash
local retval = Citizen.InvokeNative(0x1F23D6B6DA1CC3B2, clipSet, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = HasClipSetLoaded(clipSet);

// by hash
const retval = Citizen.invokeNative('0x1F23D6B6DA1CC3B2', clipSet, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x1F23D6B6DA1CC3B2, clipSet);

Sources

alloc8or RDR3 NativeDB

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