RedM Natives

HAS_MODEL_LOADED

Checks if the specified model has loaded into memory.

Hash0x1283B8B89DD5D1B6
Runtime nameHasModelLoaded
NamespaceSTREAMING
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x98A4EB5D89A0C952

Signature

BOOL HAS_MODEL_LOADED(Hash model);

Parameters

NameTypeDescription
modelHash—

Returns BOOL

Description

Checks if the specified model has loaded into memory.

Usage

Lua
local retval = HasModelLoaded(model)

-- always works, by hash
local retval = Citizen.InvokeNative(0x1283B8B89DD5D1B6, model, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = HasModelLoaded(model);

// by hash
const retval = Citizen.invokeNative('0x1283B8B89DD5D1B6', model, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x1283B8B89DD5D1B6, model);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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