RedM Natives

_REMOVE_ALL_IPLS

Removes/unloads all currently active IPLs.

Hash0xDEEE1F265B7ECEF5
Runtime nameRemoveAllIpls
NamespaceSTREAMING
SideClient
NameCommunity guess
Docs
Since build1311

Signature

void _REMOVE_ALL_IPLS();

Returns void

Description

Removes/unloads all currently active IPLs.

Usage

Lua
RemoveAllIpls()

-- always works, by hash
Citizen.InvokeNative(0xDEEE1F265B7ECEF5)
JavaScript and C#
JavaScript
RemoveAllIpls();

// by hash
Citizen.invokeNative('0xDEEE1F265B7ECEF5');
C#
Function.Call((Hash)0xDEEE1F265B7ECEF5);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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