_REMOVE_SCENARIO_ASSET
Hash
0x4EDDD9E9CA5AF985Runtime name
RemoveScenarioAssetNamespaceSTREAMING
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Any _REMOVE_SCENARIO_ASSET(Hash scenarioType);Parameters
| Name | Type | Description |
|---|---|---|
scenarioType | Hash | — |
Returns Any
Usage
local retval = RemoveScenarioAsset(scenarioType)
-- always works, by hash
local retval = Citizen.InvokeNative(0x4EDDD9E9CA5AF985, scenarioType, Citizen.ResultAsInteger())JavaScript and C#
const retval = RemoveScenarioAsset(scenarioType);
// by hash
const retval = Citizen.invokeNative('0x4EDDD9E9CA5AF985', scenarioType, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x4EDDD9E9CA5AF985, scenarioType);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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