RedM Natives

_REQUEST_CLIP_SET_BY_HASH

Hash0xAC37644A538F7524
Runtime nameRequestClipSetByHash
NamespaceSTREAMING
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _REQUEST_CLIP_SET_BY_HASH(Hash clipSetHash);

Parameters

NameTypeDescription
clipSetHashHash—

Returns void

Usage

Lua
RequestClipSetByHash(clipSetHash)

-- always works, by hash
Citizen.InvokeNative(0xAC37644A538F7524, clipSetHash)
JavaScript and C#
JavaScript
RequestClipSetByHash(clipSetHash);

// by hash
Citizen.invokeNative('0xAC37644A538F7524', clipSetHash);
C#
Function.Call((Hash)0xAC37644A538F7524, clipSetHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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