RedM Natives

_SET_GUARMA_WORLDHORIZON_ACTIVE

Hash0x74E2261D2A66849A
Runtime nameSetGuarmaWorldhorizonActive
NamespaceSTREAMING
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_GUARMA_WORLDHORIZON_ACTIVE(BOOL toggle);

Parameters

NameTypeDescription
toggleBOOL—

Returns void

Description

femga rdr3_discoveries · research notes

-- 0x74E2261D2A66849A
-- 0x63E7279D04160477

Citizen.InvokeNative(0x74E2261D2A66849A, not guarma)
Citizen.InvokeNative(0x63E7279D04160477, guarma)

-- This snippet sets the world in guarma / world mode (only lights/skybox?)

c

Usage

Lua
SetGuarmaWorldhorizonActive(toggle)

-- always works, by hash
Citizen.InvokeNative(0x74E2261D2A66849A, toggle)
JavaScript and C#
JavaScript
SetGuarmaWorldhorizonActive(toggle);

// by hash
Citizen.invokeNative('0x74E2261D2A66849A', toggle);
C#
Function.Call((Hash)0x74E2261D2A66849A, toggle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · femga rdr3_discoveries

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.