RedM Natives

_0x6F5BC5C4EAB42B15

Hash0x6F5BC5C4EAB42B15
Runtime nameN_0x6f5bc5c4eab42b15
NamespaceTELEMETRY
SideClient
NameHash only
Docs
Since build1491

Signature

void _0x6F5BC5C4EAB42B15(int linkID, int type, const char* contentId);

Parameters

NameTypeDescription
linkIDint—
typeint—
contentIdconst char*—

Returns void

Description

Note: this native was added in build 1491.50

Usage

Lua
N_0x6f5bc5c4eab42b15(linkID, type, contentId)

-- always works, by hash
Citizen.InvokeNative(0x6F5BC5C4EAB42B15, linkID, type, contentId)
JavaScript and C#
JavaScript
N_0x6f5bc5c4eab42b15(linkID, type, contentId);

// by hash
Citizen.invokeNative('0x6F5BC5C4EAB42B15', linkID, type, contentId);
C#
Function.Call((Hash)0x6F5BC5C4EAB42B15, linkID, type, contentId);
  • This native has no known name, so the runtime exposes it only as N_0x6f5bc5c4eab42b15 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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