RedM Natives

TELEMETRY_CAMP_DONATE

Hash0xDF516E598D966D06
Runtime nameTelemetryCampDonate
NamespaceTELEMETRY
SideClient
NameOfficial
Docs
Since build1207

Signature

void TELEMETRY_CAMP_DONATE(Any transactionId, Any p1, Any p2, Any p3, Any p4, Hash slotId, Hash p6, Any p7, BOOL p8);

Parameters

NameTypeDescription
transactionIdAny—
p1Any—
p2Any—
p3Any—
p4Any—
slotIdHash—
p6Hash—
p7Any—
p8BOOL—

Returns void

Usage

Lua
TelemetryCampDonate(transactionId, p1, p2, p3, p4, slotId, p6, p7, p8)

-- always works, by hash
Citizen.InvokeNative(0xDF516E598D966D06, transactionId, p1, p2, p3, p4, slotId, p6, p7, p8)
JavaScript and C#
JavaScript
TelemetryCampDonate(transactionId, p1, p2, p3, p4, slotId, p6, p7, p8);

// by hash
Citizen.invokeNative('0xDF516E598D966D06', transactionId, p1, p2, p3, p4, slotId, p6, p7, p8);
C#
Function.Call((Hash)0xDF516E598D966D06, transactionId, p1, p2, p3, p4, slotId, p6, p7, p8);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.