RedM Natives

_TELEMETRY_ANIMAL_SKINNED

Hash0x7581972ADF5D699A
Runtime nameTelemetryAnimalSkinned
NamespaceTELEMETRY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TELEMETRY_ANIMAL_SKINNED(Hash type, Any* items);

Parameters

NameTypeDescription
typeHash—
itemsAny*—

Returns void

Usage

Lua
local items = TelemetryAnimalSkinned(type, items)

-- always works, by hash
local items = Citizen.InvokeNative(0x7581972ADF5D699A, type, Citizen.PointerValueIntInitialized(items))
JavaScript and C#
JavaScript
const items = TelemetryAnimalSkinned(type, items);

// by hash
const items = Citizen.invokeNative('0x7581972ADF5D699A', type, Citizen.pointerValueIntInitialized(items));
C#
var items = new OutputArgument();
Function.Call((Hash)0x7581972ADF5D699A, type, items);
// items.GetResult<int>()
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.