_TELEMETRY_BOUNTY_TARGET
Hash
0x52FA31DB8F3AD25DRuntime name
TelemetryBountyTargetNamespaceTELEMETRY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _TELEMETRY_BOUNTY_TARGET(Any* data);Parameters
| Name | Type | Description |
|---|---|---|
data | Any* | — |
Returns void
Usage
local data = TelemetryBountyTarget(data)
-- always works, by hash
local data = Citizen.InvokeNative(0x52FA31DB8F3AD25D, Citizen.PointerValueIntInitialized(data))JavaScript and C#
const data = TelemetryBountyTarget(data);
// by hash
const data = Citizen.invokeNative('0x52FA31DB8F3AD25D', Citizen.pointerValueIntInitialized(data));var data = new OutputArgument();
Function.Call((Hash)0x52FA31DB8F3AD25D, data);
// data.GetResult<int>()- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.