_TELEMETRY_EMOTE_ADD_CATEGORY_TO_SAVE
Hash
0x2C24AF8EEEEF8A55Runtime name
TelemetryEmoteAddCategoryToSaveNamespaceTELEMETRY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _TELEMETRY_EMOTE_ADD_CATEGORY_TO_SAVE(Any p0, Any p1, Hash emote);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
p1 | Any | — |
emote | Hash | — |
Returns void
Usage
TelemetryEmoteAddCategoryToSave(p0, p1, emote)
-- always works, by hash
Citizen.InvokeNative(0x2C24AF8EEEEF8A55, p0, p1, emote)JavaScript and C#
TelemetryEmoteAddCategoryToSave(p0, p1, emote);
// by hash
Citizen.invokeNative('0x2C24AF8EEEEF8A55', p0, p1, emote);Function.Call((Hash)0x2C24AF8EEEEF8A55, p0, p1, emote);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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