RedM Natives

_TELEMETRY_GAME_PROGRESS

Hash0x51EC204A6E5B5A1A
Runtime nameTelemetryGameProgress
NamespaceTELEMETRY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TELEMETRY_GAME_PROGRESS(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Usage

Lua
TelemetryGameProgress(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x51EC204A6E5B5A1A, p0, p1)
JavaScript and C#
JavaScript
TelemetryGameProgress(p0, p1);

// by hash
Citizen.invokeNative('0x51EC204A6E5B5A1A', p0, p1);
C#
Function.Call((Hash)0x51EC204A6E5B5A1A, p0, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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