_TELEMETRY_GAME_PROGRESS
Hash
0x51EC204A6E5B5A1ARuntime name
TelemetryGameProgressNamespaceTELEMETRY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _TELEMETRY_GAME_PROGRESS(Any p0, Any p1);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
p1 | Any | — |
Returns void
Usage
TelemetryGameProgress(p0, p1)
-- always works, by hash
Citizen.InvokeNative(0x51EC204A6E5B5A1A, p0, p1)JavaScript and C#
TelemetryGameProgress(p0, p1);
// by hash
Citizen.invokeNative('0x51EC204A6E5B5A1A', p0, p1);Function.Call((Hash)0x51EC204A6E5B5A1A, p0, p1);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.