RedM Natives

_TELEMETRY_GUN_LOCKER_WEAPON_STORED

Hash0xC3ADF4880784FA9C
Runtime nameTelemetryGunLockerWeaponStored
NamespaceTELEMETRY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TELEMETRY_GUN_LOCKER_WEAPON_STORED(Hash p0);

Parameters

NameTypeDescription
p0Hash—

Returns void

Usage

Lua
TelemetryGunLockerWeaponStored(p0)

-- always works, by hash
Citizen.InvokeNative(0xC3ADF4880784FA9C, p0)
JavaScript and C#
JavaScript
TelemetryGunLockerWeaponStored(p0);

// by hash
Citizen.invokeNative('0xC3ADF4880784FA9C', p0);
C#
Function.Call((Hash)0xC3ADF4880784FA9C, p0);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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