_TELEMETRY_MISSION_FAILED_TO_LAUNCH
_TELEMETRY_C* - _TELEMETRY_G*
Hash
0x6571E4327390EC0BRuntime name
TelemetryMissionFailedToLaunchNamespaceTELEMETRY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _TELEMETRY_MISSION_FAILED_TO_LAUNCH(Any p0, Any p1, float x, float y, float z, int reason);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
p1 | Any | — |
x | float | — |
y | float | — |
z | float | — |
reason | int | — |
Returns void
Description
_TELEMETRY_C* - _TELEMETRY_G*
Usage
TelemetryMissionFailedToLaunch(p0, p1, x, y, z, reason)
-- always works, by hash
Citizen.InvokeNative(0x6571E4327390EC0B, p0, p1, x, y, z, reason)JavaScript and C#
TelemetryMissionFailedToLaunch(p0, p1, x, y, z, reason);
// by hash
Citizen.invokeNative('0x6571E4327390EC0B', p0, p1, x + 0.0000001, y + 0.0000001, z + 0.0000001, reason);Function.Call((Hash)0x6571E4327390EC0B, p0, p1, x, y, z, reason);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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