RedM Natives

_TELEMETRY_MISSION_FAILED_TO_LAUNCH

_TELEMETRY_C* - _TELEMETRY_G*

Hash0x6571E4327390EC0B
Runtime nameTelemetryMissionFailedToLaunch
NamespaceTELEMETRY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TELEMETRY_MISSION_FAILED_TO_LAUNCH(Any p0, Any p1, float x, float y, float z, int reason);

Parameters

NameTypeDescription
p0Any—
p1Any—
xfloat—
yfloat—
zfloat—
reasonint—

Returns void

Description

_TELEMETRY_C* - _TELEMETRY_G*

Usage

Lua
TelemetryMissionFailedToLaunch(p0, p1, x, y, z, reason)

-- always works, by hash
Citizen.InvokeNative(0x6571E4327390EC0B, p0, p1, x, y, z, reason)
JavaScript and C#
JavaScript
TelemetryMissionFailedToLaunch(p0, p1, x, y, z, reason);

// by hash
Citizen.invokeNative('0x6571E4327390EC0B', p0, p1, x + 0.0000001, y + 0.0000001, z + 0.0000001, reason);
C#
Function.Call((Hash)0x6571E4327390EC0B, p0, p1, x, y, z, reason);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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