RedM Natives

_TELEMETRY_PRISON

Hash0xB204BF9F30298D77
Runtime nameTelemetryPrison
NamespaceTELEMETRY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TELEMETRY_PRISON(Any transactionId, Any bountyAmount, Ped ped, Any completionType, Any jailTimeServed, Any jailTimeLeft, Any posseRole);

Parameters

NameTypeDescription
transactionIdAny—
bountyAmountAny—
pedPed—
completionTypeAny—
jailTimeServedAny—
jailTimeLeftAny—
posseRoleAny—

Returns void

Usage

Lua
TelemetryPrison(transactionId, bountyAmount, ped, completionType, jailTimeServed, jailTimeLeft, posseRole)

-- always works, by hash
Citizen.InvokeNative(0xB204BF9F30298D77, transactionId, bountyAmount, ped, completionType, jailTimeServed, jailTimeLeft, posseRole)
JavaScript and C#
JavaScript
TelemetryPrison(transactionId, bountyAmount, ped, completionType, jailTimeServed, jailTimeLeft, posseRole);

// by hash
Citizen.invokeNative('0xB204BF9F30298D77', transactionId, bountyAmount, ped, completionType, jailTimeServed, jailTimeLeft, posseRole);
C#
Function.Call((Hash)0xB204BF9F30298D77, transactionId, bountyAmount, ped, completionType, jailTimeServed, jailTimeLeft, posseRole);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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