RedM Natives

_TELEMETRY_ROLE_COLLECTOR

Hash0x4AC38DFD286DAD14
Runtime nameTelemetryRoleCollector
NamespaceTELEMETRY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TELEMETRY_ROLE_COLLECTOR(Any transactionId, Any collectible, Any category, Any p3, Any p4, Any p5, Any p6);

Parameters

NameTypeDescription
transactionIdAny—
collectibleAny—
categoryAny—
p3Any—
p4Any—
p5Any—
p6Any—

Returns void

Usage

Lua
TelemetryRoleCollector(transactionId, collectible, category, p3, p4, p5, p6)

-- always works, by hash
Citizen.InvokeNative(0x4AC38DFD286DAD14, transactionId, collectible, category, p3, p4, p5, p6)
JavaScript and C#
JavaScript
TelemetryRoleCollector(transactionId, collectible, category, p3, p4, p5, p6);

// by hash
Citizen.invokeNative('0x4AC38DFD286DAD14', transactionId, collectible, category, p3, p4, p5, p6);
C#
Function.Call((Hash)0x4AC38DFD286DAD14, transactionId, collectible, category, p3, p4, p5, p6);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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